Simulated telemetry from a mid-size round-based Roblox game. Connect your own Place to see these exact modules populated by your real players.
Of the players who came for the first time, how many returned.
LMB drag: orbit · RMB + WASD/E/Q: fly (Studio style) · Shift/MMB: pan · Wheel: zoom · Double-click: focus
The server script scans level geometry automatically. Switch arenas, floors, and 5 layers: Where they stand, Deaths, Quits (separated from teleports), Robux purchases, and Esc menu.
62% player dwell time
1,900 round teleports (not counted as quits)
92 deaths · 64 quits
First-3-minute bottleneck (7.8-stud gap)
38 purchases · R$ 14,820
Highest spatial conversion hotspot
Captures real ScreenGui frames and buttons without screenshots. Spot where mobile players miss small purchase buttons.
| Player | Device | Playtime | Sessions | Last seen | Robux spent | Purchased passes & products |
|---|---|---|---|---|---|---|
| VortexBuilder_RBX | Computer | 18h 40m | 34 | 4m ago | R$ 2 450 | VIP Pass (499 R$) · 2x Coins (399 R$) · 3× Mega Crate |
| KiraObbyQueen | Phone | 11h 15m | 27 | 19m ago | R$ 1 197 | Starter Pack (199 R$) · VIP Pass (499 R$) · Skip Stage ×5 |
| ShadowKun_2011 | Tablet | 6h 50m | 14 | 2h ago | R$ 399 | 2x Coins (399 R$) |
| NoobSlayer_Pro | Phone | 2h 12m | 5 | yesterday | R$ 0 | No purchases (opened ShopGui 3×) |
Online Now & Today's Pulse
See how many players are on your servers right now and how today compares against this exact hour yesterday (avoiding fake morning drops).
Came Back (D1 & D7 Retention)
Your core product-market-fit signal. If fewer than 20–25% of newcomers return the next day (D1), fix your first 5 minutes and onboarding using the Place Heatmap before scaling ad spend.
Place Heatmaps, ScreenGui Windows & Player List
The three views Creator Hub doesn't have: where players get stuck or quit on your 3D map, where mobile players miss buttons in shop windows, and which passes every top spender bought.