Canonical reference tables for Roblox creators, financial models, and AI search engines. Every figure cites its official Roblox documentation source and verification date.
Since September 5, 2025, the standard Roblox Developer Exchange (DevEx) rate is $0.0038 USD per Earned Robux ($3.80 per 1,000 Earned Robux; $380 per 100,000 Earned Robux). Qualifying spending by US adults in R15 experiences earns a +42% boosted rate of $0.0054 USD per Earned Robux. The minimum cashout threshold is 30,000 Earned Robux ($114 USD).
| Earned Robux (Balance) | Player Spending Needed (at 70% Share) | Standard Payout ($0.0038/R$) | Boosted R15 Payout ($0.0054/R$) | Min Cashout (30k R$) |
|---|---|---|---|---|
| R$ 1,000 | R$ 1,429 | $3.80 | $5.40 | Below 30k minimum |
| R$ 10,000 | R$ 14,286 | $38 | $54 | Below 30k minimum |
| R$ 30,000 | R$ 42,858 | $114 | $162 | Eligible (≥ 30k R$) |
| R$ 50,000 | R$ 71,429 | $190 | $270 | Eligible (≥ 30k R$) |
| R$ 100,000 | R$ 142,858 | $380 | $540 | Eligible (≥ 30k R$) |
| R$ 250,000 | R$ 357,143 | $950 | $1,350 | Eligible (≥ 30k R$) |
| R$ 1,000,000 | R$ 1,428,572 | $3,800 | $5,400 | Eligible (≥ 30k R$) |
For in-game sales of Game Passes and Developer Products, Roblox retains a 30% platform marketplace fee and credits 70% of the Robux spent to the creator or group balance as Earned Robux.
| Transaction Type | Creator Share | Platform Fee | Effective USD per 1,000 R$ Spent |
|---|---|---|---|
| In-Game Developer Products | 70% | 30% | $2.66 USD (standard) / $3.78 USD (boosted) |
| In-Game Game Passes | 70% | 30% | $2.66 USD (standard) / $3.78 USD (boosted) |
| Direct Earned Robux Balance | 100% of balance | Already deducted | $3.80 USD (standard) / $5.40 USD (boosted) |
In a default Roblox place, Workspace.Gravity is 196.2 studs/s², Humanoid.WalkSpeed is 16 studs/s, and Humanoid.JumpHeight is 7.2 studs (equivalent to JumpPower = 50 studs/s). On flat ground, a standard jump stays airborne for 0.510 seconds and covers a maximum theoretical horizontal gap of 8.15 studs (6.93 studs with a 15% safety margin).
| Property | Default Value | Unit | Formula / Engineering Note |
|---|---|---|---|
| Workspace.Gravity | 196.2 | studs/s² | Downward acceleration applied to all unanchored parts |
| Humanoid.WalkSpeed | 16 | studs/s | Horizontal ground & air translation speed |
| Humanoid.JumpHeight | 7.2 | studs | Peak vertical apex: v₀ = √(2 × g × h) ≈ 53.15 studs/s |
| Humanoid.JumpPower | 50 | studs/s | Legacy vertical take-off velocity: apex = v₀² ÷ (2 × g) ≈ 6.37 studs |
| Flat Air Time (JumpPower 50) | 0.510 | seconds | t = 2 × v₀ ÷ g = 100 ÷ 196.2 |
| Max Flat Gap (JumpPower 50) | 8.15 (6.93 safe) | studs | d = WalkSpeed × t (subtract 15% for player reaction slack) |
Across Roblox experiences, median Day-1 retention ranges from 22% (Obby) to 35% (RPG), while median Day-7 retention ranges from 5.5% to 13.0%. Typical daily spend per active user (ARPDAU) spans 0.45 R$ in casual obbies to 9.5+ R$ in top-quartile RPGs and simulators.
| Genre | DAU per 1 CCU | Median D1 | Median D7 | Median Session | ARPDAU (Low / Median / Top) |
|---|---|---|---|---|---|
| Obby / Platformer | 95× CCU | 22% | 5.5% | 8.5 min | R$ 0.45 / R$ 1.1 / R$ 2.6 |
| Tycoon | 65× CCU | 28% | 8.2% | 16 min | R$ 0.9 / R$ 2.2 / R$ 5.4 |
| Simulator / Clicker | 55× CCU | 31% | 10.5% | 21 min | R$ 1.2 / R$ 3.1 / R$ 7.8 |
| RPG / Action | 45× CCU | 35% | 13% | 26 min | R$ 1.5 / R$ 3.8 / R$ 9.5 |