Updated 10/28/26, 10:13 UTC. Online since the update: +26.8% against the hour before it.
Over the last 7 days the game averages ~28.69K visits/day compared with 27.48K/day across 1047 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 01/01/99, 17:00 UTC | UpcomingVoid Dungeon [Release Date TBD] | — | — | Scheduled |
| 10/28/26, 10:13 UTC | ReleaseRoblox place update | 276 | 350 +26.8% | waiting for 24h |
| 10/28/26, 02:12 UTC | ReleaseRoblox place update | 725 | — | — |
| 10/24/26, 00:30 UTC | LIVEProgression Rework Part 2 Out Now! | — | — | — |
| 08/29/26, 03:35 UTC | Game eventSmall Content Update OUT NOW | — | — | — |
| 08/10/26, 05:10 UTC | Game eventProgression Rework Part 1 Out Now! | — | — | — |
| 07/05/26, 03:00 UTC | Game eventBoss Expansion Update Bosses Become Brutal | — | — | — |
| 05/10/26, 01:00 UTC | Game eventIntro to Guilds & Journal Planned Release: 5/9/26 | — | — | — |
| 04/09/26, 01:15 UTC | Game eventSkill Interactions 4/8/26 Update | — | — | — |
| 03/21/26, 03:00 UTC | Game eventUI + Tutorial Overhaul 3/20 Update | — | — | — |
| 02/03/26, 05:00 UTC | Game eventRandom Events Overhaul New and Reworked Events | — | — | — |
| 01/15/26, 02:20 UTC | Game eventContent Patch 1/14/26 Update logs in-game. | — | — | — |
| 12/05/25, 23:00 UTC | Game eventAbsolvement Update Core Potentials & Skills | — | — | — |
| 10/17/25, 23:00 UTC | Game eventAbsolvement Release Absolvement Alpha Release | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 10/29/26 (Thu) · today | 663 | 663 | +3.1K |
| 10/28/26 (Wed) | 432 | 624 | +28.69K |
| 10/27/26 (Tue) | 627 | 725 | — |
| Lifetime daily avg (1047d since launch) | — | — | +27.48K/d |
An end of a lifetime, or the beginning of an era? Nobody knows what lies at the end. In fact, most believe there is no end. You struggle to differentiate between your true memories and false ones planted from your fleeting consciousness as you shatter your body but not your soul. <> Absolvement is currently in the ALPHA development stage. <> Fundamentals of the game may change as we release updates! - Play solo or in parties up to 5 players - Branded by sins, affixes, and burdens - freely choose your rate of progression and your own personal difficulty - Classless character design and progression - Over 130 abilities to use and build synergies with - Earn Soul Fragments when your character wipes to unlock 200+ buffs in the Soul Tree for your next character Absolvement is a roguelite dungeon crawler developed by Amorian Skies. Nominated in the 2025 Creator Awards for Best Narrative. All in-game music is our own composed OST! Playable on PC and Console with controller support.
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