The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~38.83K visits/day compared with 152.62K/day across 297 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 09/05/26, 01:30 UTC | Roblox updateRoblox place update | — | — | — |
| 06/18/26, 10:00 UTC | Game event🔮Mutation System Risk vs. Reward | — | — | — |
| 06/15/26, 10:00 UTC | Game event??? ??? | — | — | — |
| 06/13/26, 10:00 UTC | Game eventChapter 3 New Map | Cursed Foes | | — | — | — |
| 06/02/26, 11:00 UTC | Game eventGUILD BOSS Get ready! | — | — | — |
| 05/27/26, 11:00 UTC | Game eventGuild System Coming Soon! Get ready! | — | — | — |
| 05/18/26 | New badges: 6My Sword Never Fails (+5) My Sword Never Fails · Even a Couch Potato Has Dreams · I Want to Be a Bunny | — | — | 943.22K earned+915 / 24h |
| 05/16/26, 10:00 UTC | Game eventNEXT UPDATE NEXT UPDATE | — | — | — |
| 05/02/26, 14:00 UTC | Game eventWEEKEND LIMITED WEEKEND LIMITED | — | — | — |
| 04/24/26, 09:05 UTC | Game eventMATERIAL SYNTHESIS MATERIAL SYNTHESIS | — | — | — |
| 04/10/26, 15:00 UTC | Game eventWeapon Transmog Update Weapon Transmog Update | — | — | — |
| 04/03/26, 10:55 UTC | Game eventNEW WEAPON ARRIVES NEW WEAPON ARRIVES | — | — | — |
| 03/28/26, 12:00 UTC | Game eventDUNGEON UPDATE DUNGEON UPDATE | — | — | — |
| 03/25/26, 11:00 UTC | Game eventDAILY MISSION UPDATE DAILY MISSION UPDATE | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 10/28/26 (Wed) | 226 | 251 | +38.83K |
| 10/27/26 (Tue) | 223 | 227 | — |
| Lifetime daily avg (297d since launch) | — | — | +152.62K/d |
| Active milestones (last 24h) | Added | 24h awards |
|---|---|---|
| First Blood(8.1%) | 05/18/26 | +715 |
| I Want to Be a Bunny(1.7%) | 05/18/26 | +152 |
| Shine Bright(0.3%) | 05/18/26 | +29 |
| Even a Couch Potato Has Dreams(0.1%) | 05/18/26 | +12 |
Curses speak not a word. They only seep silently into every gap of your sword swings, and into every trophy you claim.There is no destined salvation — only the endless dialogue with the curse, forged time and again by your own hands. [Game Overview & Features] ◈Over 100 talents to customize your abilities; no two souls are ever identical. ◈Weapons come with dozens of random affixes—no two pieces of gear share the same essence. ◈Dozens of buffs and curses intertwine and counter each other; find your own combat rhythm. ◈No fixed class constraints—your character’s growth is determined solely by your talents and equipped weapons. [PC & Console Controls] ◉M1: Attack / X Button: Attack ◉Shift: Dash & Roll / R2 Trigger: Dash & Roll ◉Ctrl: Unlock mouse cursor ◉Q: Skill 1 / B Button: Skill 1 ◉F: Skill 2 / Y Button: Skill 2 ◉R: Skill 3 / L2 Trigger: Skill 3 Currently in Alpha – We roll out weekly updates and welcome your feedback!
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