Сравнение появится, когда у нас будет замер этого же часа вчера.
| Обновлено | Обновление / событие | Онлайн до | Первые 3ч | Первые 24ч / Охват |
|---|---|---|---|---|
| 05.10.26, 23:07 UTC | Версия RobloxОбновление плейса Roblox | — | — | — |
| День | Среднее | Пик | + Визиты |
|---|---|---|---|
| 31.10.26 (сб) · сегодня | 33 | 33 | +6.8K |
| 30.10.26 (пт) | 8 | 8 | — |
| 28.10.26 (ср) | 6 | 6 | — |
| В среднем в день с релиза (635 дн.) | — | — | +5.4K/d |
( current version in this game is outdated ) POWERED BY DIGITAL SWIRLLLLLL Jump - Space/X/A [ Grounded ] Homing Attack - Space/X/A [ Airborne + Target Nearby ] Trick - Space/X/A [ Airborne + SparkleMode ] AirKick - R/Square/X[ Airborne + SparkleMode ] ( exponential, adds to current speed ) Double Jump - Space/X/A [ Airborne ] JumpDash - Space/X/A [ After DoubleJump ] ( sends wherever camera is facing ) Dropdash - E/LeftTrigger/LB [ Airborne ] DropdashCharge - E/LeftTrigger/LB [ Airborne + Dropdashing ] Dive - Shift/RightTrigger/RB [ Airborne ] ( can cancel AirKick, removes airdrag ) Crouch - Shift/RightTrigger/RB [ Grounded + Stationary ] SlideRoll - Shift/RightTrigger/RB [ Grounded + Moving ] Spindash - Space/X/A [ Grounded + Crouching ] SpindashCharge - Space/X/A [ Grounded + Spindashing ] SuperCharge - R/Square/X [ Fully Charged Dropdash or Spindash + Rings ] Combat - E/LeftTrigger/LB [ Grounded ] LightSpeedDash - Q/Triangle/Y Boogy - T/Circle/B [ Grounded ]
Посчитано