The comparison appears once we have a count from this hour yesterday.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/05/26, 23:07 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 10/30/26 (Fri) | 8 | 8 | — |
| 10/28/26 (Wed) | 6 | 6 | — |
| Lifetime daily avg (635d since launch) | — | — | +5.4K/d |
( current version in this game is outdated ) POWERED BY DIGITAL SWIRLLLLLL Jump - Space/X/A [ Grounded ] Homing Attack - Space/X/A [ Airborne + Target Nearby ] Trick - Space/X/A [ Airborne + SparkleMode ] AirKick - R/Square/X[ Airborne + SparkleMode ] ( exponential, adds to current speed ) Double Jump - Space/X/A [ Airborne ] JumpDash - Space/X/A [ After DoubleJump ] ( sends wherever camera is facing ) Dropdash - E/LeftTrigger/LB [ Airborne ] DropdashCharge - E/LeftTrigger/LB [ Airborne + Dropdashing ] Dive - Shift/RightTrigger/RB [ Airborne ] ( can cancel AirKick, removes airdrag ) Crouch - Shift/RightTrigger/RB [ Grounded + Stationary ] SlideRoll - Shift/RightTrigger/RB [ Grounded + Moving ] Spindash - Space/X/A [ Grounded + Crouching ] SpindashCharge - Space/X/A [ Grounded + Spindashing ] SuperCharge - R/Square/X [ Fully Charged Dropdash or Spindash + Rings ] Combat - E/LeftTrigger/LB [ Grounded ] LightSpeedDash - Q/Triangle/Y Boogy - T/Circle/B [ Grounded ]
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