Measured: an average of 28 online over 4d, about 20K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Updated 11/03/26, 22:18 UTC. Online since the update: −65.2% against the hour before it.
Over the last 7 days the game averages ~5.7K visits/day compared with 6.4K/day across 209 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/03/26, 22:18 UTC | ReleaseRoblox place update | 33 | — | 11.5 −65.2% |
| 11/03/26, 01:29 UTC | ReleaseRoblox place update | — | — | 24.5 |
| 10/31/26, 16:23 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 9 | 11 | +443 |
| 11/04/26 (Wed) | 12 | 16 | +3.8K |
| 11/03/26 (Tue) | 25 | 33 | +6.2K |
| 11/02/26 (Mon) | 30 | 34 | +7.2K |
| 11/01/26 (Sun) | 43 | 43 | — |
| 10/28/26 (Wed) | 11 | 11 | — |
| Lifetime daily avg (209d since launch) | — | — | +6.4K/d |
Using only your grappling hook to traverse a realm of towering grey pillars, mysterious biomes, dangerous creatures, and strange inhabitants. - Every climb is different, each Ascent is randomly generated. - Play solo, or bring your friends! - Create a party to work together! - Collect Essence to purchase hats and faces, and style your perfect climber. Controls Click / Right Trigger - Grapple E / D-Pad Up - Reel In Q / D-Pad Down - Reel Out Jump (At Wall) - Climb H / D-Pad Left - Call Out The
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