Measured: an average of 45 online over 4d, about 33K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Updated 11/04/26, 23:18 UTC. Online since the update: −23.1% against the hour before it.
Over the last 7 days the game averages ~2.6K visits/day compared with 1.6K/day across 207 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 23:18 UTC | ReleaseRoblox place update | 49 | 37.7 −23.1% | waiting for 24h |
| 11/04/26, 15:45 UTC | ReleaseRoblox place update | 41 | — | — |
| 11/03/26, 22:12 UTC | ReleaseRoblox place update | — | 45 | 44 |
| 11/03/26, 07:30 UTC | ReleaseRoblox place update | — | — | 43 |
| 11/02/26, 15:21 UTC | ReleaseRoblox place update | — | — | 45.3 |
| 11/02/26, 01:07 UTC | ReleaseRoblox place update | 41 | — | 45 +9.8% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 41 | 49 | +774 |
| 11/04/26 (Wed) | 45 | 49 | +2.5K |
| 11/03/26 (Tue) | 43 | 45 | +2.5K |
| 11/02/26 (Mon) | 45 | 50 | +2.8K |
| 11/01/26 (Sun) | 48 | 55 | — |
| 10/28/26 (Wed) | 44 | 44 | — |
| Lifetime daily avg (207d since launch) | — | — | +1.6K/d |
Master & Disciple update is now live! Cultivate Qi, break through realms, hunt dao manuals, harvest rare herbs, and challenge powerful bosses on your path to immortality. Immortal Path Cultivation is a cultivation game inspired by ancient Chinese mythology and fantasy traditions, known as Xianxia, Wuxia and Murim. ✦ Cultivate and break through major realms ✦ Hunt dao manuals with distinct powers and identities ✦ Harvest rare herbs and prepare for future alchemy progression ✦ Challenge dangero