Measured: an average of 214 online over 4d, about 150K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Down 15.2% since this time yesterday
The whole market moved: this game −15.2%, all tracked games −8.3% vs this time yesterday.
Over the last 7 days the game averages ~17.21K visits/day compared with 26.14K/day across 195 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/03/26, 00:38 UTC | ReleaseRoblox place update | 209 | 240 +14.8% | 201.8 −3.5% |
| 11/03/26, 00:14 UTC | ReleaseRoblox place update | 282 | 240 −14.9% | 201.8 −28.5% |
| 11/02/26, 18:46 UTC | ReleaseRoblox place update | 177 | 233.5 +31.9% | 208.3 +17.7% |
| 11/02/26, 02:45 UTC | ReleaseRoblox place update | 206 | 179 −13.1% | 197.2 −4.3% |
| 11/01/26, 13:50 UTC | ReleaseRoblox place update | — | 253 | 225.2 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 150 | 251 | +5.7K |
| 11/04/26 (Wed) | 187 | 247 | +18.65K |
| 11/03/26 (Tue) | 200 | 259 | +17.21K |
| 11/02/26 (Mon) | 198 | 292 | +15.76K |
| 11/01/26 (Sun) | 269 | 298 | — |
| 10/28/26 (Wed) | 41 | 41 | — |
| Lifetime daily avg (195d since launch) | — | — | +26.14K/d |
doom by fate is an asymetrical action game, featuring one killer and 8 survivors, as opposed to other games, such as forsaken, and dead by daylight, doom by fate tries to mix the loop in with a more....high action flare, whilst still having the same general gameplay loop, a lot is gradually being reworked