Measured: an average of 16 online over 4d, about 11K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Updated 11/05/26, 08:58 UTC — too early to measure the effect.
Over the last 7 days the game averages ~2.4K visits/day compared with 4.8K/day across 183 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 08:58 UTC | ReleaseRoblox place update | 54 | — | — |
| 11/05/26, 07:04 UTC | ReleaseRoblox place update | 73 | — | — |
| 11/05/26, 05:11 UTC | ReleaseRoblox place update | 46 | 67 +45.7% | waiting for 24h |
| 11/04/26, 04:41 UTC | ReleaseRoblox place update | — | — | 31.4 |
| 11/03/26, 04:57 UTC | ReleaseRoblox place update | — | — | 9 |
| 11/02/26, 09:13 UTC | ReleaseRoblox place update | — | — | 9 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 52 | 81 | +1.2K |
| 11/04/26 (Wed) | 21 | 26 | +3.5K |
| 11/03/26 (Tue) | 9 | 9 | +2K |
| 11/02/26 (Mon) | 22 | 34 | +1.7K |
| 11/01/26 (Sun) | 10 | 10 | — |
| 10/28/26 (Wed) | 14 | 14 | — |
| Lifetime daily avg (183d since launch) | — | — | +4.8K/d |
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