Measured: an average of 94 online over 5d, about 68K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Down 25% since this time yesterday
This game −25% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~7.3K visits/day compared with 10.53K/day across 168 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/02/26, 01:04 UTC | ReleaseRoblox place update | 150 | 131 −12.7% | 107.6 −28.3% |
| 11/01/26, 23:42 UTC | ReleaseRoblox place update | 83 | 140.5 +69.3% | 110.7 +33.3% |
| 11/01/26, 01:36 UTC | ReleaseRoblox place update | — | — | 102.5 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 80 | 113 | +2.3K |
| 11/04/26 (Wed) | 81 | 105 | +6.3K |
| 11/03/26 (Tue) | 88 | 122 | +6.4K |
| 11/02/26 (Mon) | 111 | 150 | +9.2K |
| 11/01/26 (Sun) | 87 | 91 | — |
| 10/30/26 (Fri) | 105 | 105 | — |
| Lifetime daily avg (168d since launch) | — | — | +10.53K/d |
⭐ LEAVE A LIKE ON THE GAME IF YOU WANT US TO UPDATE! ⭐ Headphones recommended, supports desktop, mobile devices, and console. Barricaded is a co-op zombie survival, with the humans needing to hold out against the infection and beat the odds. HUMANS: barricade, loot, and fight to survive against the zombie hordes. ZOMBIES: break in, infect the living, and grow the horde. Make your stand. Can you survive? Heavily inspired by Garry's Mod zombie survival community servers. ⚠️ Exploiting glitches