Measured: an average of 33 online over 4d, about 24K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~7.2K visits/day compared with 19.4K/day across 165 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/28/26, 09:45 UTC | ReleaseRoblox place update | 23 | — | — |
| 10/28/26, 08:25 UTC | ReleaseRoblox place update | 38 | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 43 | 261 | +2.8K |
| 11/04/26 (Wed) | 64 | 109 | +11.59K |
| 11/03/26 (Tue) | 5 | 5 | +4.6K |
| 11/02/26 (Mon) | 24 | 32 | +5.8K |
| 11/01/26 (Sun) | 40 | 40 | — |
| 10/28/26 (Wed) | 23 | 23 | +6.8K |
| 10/27/26 (Tue) | 38 | 38 | — |
| Lifetime daily avg (165d since launch) | — | — | +19.4K/d |
🚨 KICK DOORS. SECURE CIVILIANS. SURVIVE THE BREACH. BREACHPOINT is a fast-paced, high-stakes tactical SWAT shooter. Stack up with your squad, breach rooms, and eliminate hostiles before time runs out. 💥 HIGH-INTENSITY TACTICAL ACTION • Door Breaching: Kick down doors and clear hostiles in explosive firefights • Civilian Control: Shout at civilians to make them drop & secure them safely • Active Hazards: Defuse C4, contain gas leaks, fight fires, and handle dark rooms with NVGs • Speed Bonus: C