Measured: an average of 269 online over 6d, about 190K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Down 35.5% since this time yesterday
This game −35.5% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~40.32K visits/day compared with 3.7K/day across 152 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/01/26, 21:18 UTC | ReleaseRoblox place update | 419 | 372.3 −11.1% | 279.3 −33.3% |
| 11/01/26, 19:10 UTC | ReleaseRoblox place update | 422 | 403.3 −4.4% | 292.8 −30.6% |
| 10/30/26, 21:44 UTC | ReleaseRoblox place update | — | 355 | 269.7 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 139 | 215 | +9.1K |
| 11/04/26 (Wed) | 167 | 262 | +24.56K |
| 11/03/26 (Tue) | 209 | 290 | +32.86K |
| 11/02/26 (Mon) | 269 | 374 | +38.69K |
| 11/01/26 (Sun) | 385 | 422 | +86.62K |
| 10/31/26 (Sat) | 227 | 265 | +18.86K |
| 10/30/26 (Fri) | 355 | 355 | — |
| 10/28/26 (Wed) | 85 | 85 | — |
| Lifetime daily avg (152d since launch) | — | — | +3.7K/d |
Play with elemental magic in an action-packed PVP game. tags: elemental, magic, pvp, kinetic, elements, fight, battlegrounds