Measured: an average of 6 online over 4d, about 4.1K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~2.2K visits/day compared with 592/day across 145 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/29/26, 02:15 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 3 | 4 | +472 |
| 11/04/26 (Wed) | 4 | 5 | +3.5K |
| 11/03/26 (Tue) | 3 | 3 | +2.1K |
| 11/02/26 (Mon) | 3 | 3 | +984 |
| 11/01/26 (Sun) | 13 | 13 | — |
| 10/28/26 (Wed) | 8 | 8 | — |
| Lifetime daily avg (145d since launch) | — | — | +592/d |
large scale parkour game with a lot of cool features and a huge map to explore wall run, climb, vault, air dash and roll across a huge city. every move earns style, and chaining moves builds your combo from D to S grade. spend style on tricks, characters and death animations. space - jump / wall climb / roll before landing q - air dash | hold c - fast fall 1 2 3 4 midair - tricks super early beta, expect bugs. pc recommended. like and favorite for more updates!!!!
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