Measured: an average of 37 online over 4d, about 27K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~7.5K visits/day compared with 1.5K/day across 137 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/31/26, 13:46 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 17 | 27 | +1.8K |
| 11/04/26 (Wed) | 25 | 37 | +6.4K |
| 11/03/26 (Tue) | 29 | 37 | +8.2K |
| 11/02/26 (Mon) | 34 | 47 | +8K |
| 11/01/26 (Sun) | 61 | 77 | — |
| 10/28/26 (Wed) | 18 | 18 | — |
| Lifetime daily avg (137d since launch) | — | — | +1.5K/d |
🪖 FORWARD! is a World War I experience. The war has reached a stalemate. Both armies have been trapped behind their trenches for months, unable to break the enemy line. With no other solution, your army makes a desperate decision: send wave after wave of soldiers into the battlefield, hoping that one charge will finally break through. You are one of those soldiers. Advance alongside hundreds of others across No Man's Land, through artillery, mud, craters, barbed wire, fog, and enemy defenses.