Measured: an average of 8 online over 4d, about 5.4K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Down 50% since this time yesterday
Updated 11/04/26, 22:02 UTC — too early to measure the effect.
This game −50% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~359.7 visits/day compared with 1.6K/day across 120 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 22:02 UTC | ReleaseRoblox place update | — | 8 | waiting for 24h |
| 11/03/26, 20:33 UTC | ReleaseRoblox place update | — | — | 8 |
| 11/02/26, 21:30 UTC | ReleaseRoblox place update | — | — | 5 |
| 11/01/26, 20:14 UTC | ReleaseRoblox place update | 10 | — | 7 −30% |
| 11/01/26, 19:21 UTC | ReleaseRoblox place update | — | — | 7 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 7 | 9 | +114 |
| 11/04/26 (Wed) | 8 | 8 | +568 |
| 11/03/26 (Tue) | 5 | 5 | +291 |
| 11/02/26 (Mon) | 7 | 7 | +220 |
| 11/01/26 (Sun) | 10 | 10 | — |
| 10/28/26 (Wed) | 9 | 9 | — |
| Lifetime daily avg (120d since launch) | — | — | +1.6K/d |
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