Measured: an average of 42 online over 4d, about 30K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Updated 11/04/26, 12:15 UTC — too early to measure the effect.
Over the last 7 days the game averages ~14.88K visits/day compared with 20.22K/day across 75 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 12:15 UTC | ReleaseRoblox place update | 35 | — | — |
| 11/04/26, 08:08 UTC | ReleaseRoblox place update | — | 35 | 33.6 |
| 11/03/26, 14:56 UTC | ReleaseRoblox place update | — | — | 47.3 |
| 11/03/26, 07:22 UTC | ReleaseRoblox place update | — | 29 | 45.3 |
| 11/02/26, 13:45 UTC | ReleaseRoblox place update | 24 | — | 30 +25% |
| 11/02/26, 06:35 UTC | ReleaseRoblox place update | — | 24 | 27.5 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 31 | 46 | +5.2K |
| 11/04/26 (Wed) | 41 | 47 | +16.74K |
| 11/03/26 (Tue) | 45 | 67 | +19.95K |
| 11/02/26 (Mon) | 28 | 31 | +14.48K |
| 11/01/26 (Sun) | 53 | 61 | — |
| 10/28/26 (Wed) | 17 | 17 | +8.3K |
| 10/27/26 (Tue) | 37 | 37 | — |
| Lifetime daily avg (75d since launch) | — | — | +20.22K/d |
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