Measured: an average of 12 online over 4d, about 8.8K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Updated 11/05/26, 07:41 UTC — too early to measure the effect.
Over the last 7 days the game averages ~3.2K visits/day compared with 8.1K/day across 60 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 07:41 UTC | ReleaseRoblox place update | 14 | — | — |
| 11/05/26, 05:51 UTC | ReleaseRoblox place update | 14 | 14.7 +4.8% | waiting for 24h |
| 11/05/26, 03:39 UTC | ReleaseRoblox place update | 14 | 14.7 +4.8% | waiting for 24h |
| 11/05/26, 02:27 UTC | ReleaseRoblox place update | 26 | 14 −46.2% | waiting for 24h |
| 11/05/26, 01:43 UTC | ReleaseRoblox place update | 24 | 18 −25% | waiting for 24h |
| 11/04/26, 23:03 UTC | ReleaseRoblox place update | 13 | 22.3 +71.8% | waiting for 24h |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 17 | 26 | +1.5K |
| 11/04/26 (Wed) | 17 | 22 | +6.1K |
| 11/03/26 (Tue) | 8 | 8 | +1K |
| 11/02/26 (Mon) | 14 | 16 | +2.3K |
| 11/01/26 (Sun) | 10 | 10 | — |
| 10/28/26 (Wed) | 23 | 23 | — |
| Lifetime daily avg (60d since launch) | — | — | +8.1K/d |
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