Measured: an average of 10 online over 4d, about 7.4K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~2.7K visits/day compared with 5K/day across 60 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/21/26, 00:25 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 9 | 16 | +951 |
| 11/04/26 (Wed) | 13 | 20 | +3.8K |
| 11/03/26 (Tue) | 3 | 3 | +2.4K |
| 11/02/26 (Mon) | 3 | 3 | +2K |
| 11/01/26 (Sun) | 22 | 22 | — |
| 10/28/26 (Wed) | 5 | 5 | — |
| Lifetime daily avg (60d since launch) | — | — | +5K/d |
Sonic Fracture Made By GabManZZ Using As Base: Overwrite Engine by Blonic and Meym.dev Roblox does not allow me to list the names of the tools used, so it should be noted that: - Not all of the code was created by us (AI)
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