Measured: an average of 8 online over 5d, about 5.6K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~909.7 visits/day compared with 1.3K/day across 55 days since release.
Last counted
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/05/26, 17:38 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 5 | 9 | +256 |
| 11/04/26 (Wed) | 3 | 3 | +904 |
| 11/03/26 (Tue) | 9 | 10 | +836 |
| 11/02/26 (Mon) | 16 | 16 | +989 |
| 11/01/26 (Sun) | 8 | 8 | — |
| 10/30/26 (Fri) | 3 | 4 | — |
| 10/28/26 (Wed) | 0 | 0 | — |
| Lifetime daily avg (55d since launch) | — | — | +1.3K/d |
Quake LG styled fps game with real physics, models, and amazing customizability. RULES • Don't Third Party fights/kill people mid duel. • No nulls, snap tap or SOCD scripts. • No exploiting, cheating or abusing bugs. • Be respectful. Use /votekick to remove players breaking the rules.