Measured: an average of 53 online over 4d, about 38K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~4.7K visits/day compared with 1.4K/day across 50 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/01/26, 21:25 UTC | ReleaseRoblox place update | 97 | 70 −27.8% | 61 −37.1% |
| 10/30/26, 23:09 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 21 | 38 | +736 |
| 11/04/26 (Wed) | 32 | 51 | +4.2K |
| 11/03/26 (Tue) | 41 | 41 | +5K |
| 11/02/26 (Mon) | 56 | 76 | +5K |
| 11/01/26 (Sun) | 82 | 97 | — |
| 10/28/26 (Wed) | 33 | 33 | — |
| Lifetime daily avg (50d since launch) | — | — | +1.4K/d |
Squeeze through tight caves, grab ancient artefacts, and find your way back out. Use your hands to pull yourself through the rock, throw glowsticks to hold creatures back, and help your friends when they get caught. Don't disturb them