Measured: an average of 9 online over 4d, about 6.1K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~2.5K visits/day compared with 2.2K/day across 47 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/18/26, 17:58 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 7 | 10 | +632 |
| 11/04/26 (Wed) | 6 | 9 | +4.2K |
| 11/03/26 (Tue) | 7 | 7 | +2.3K |
| 11/02/26 (Mon) | 6 | 6 | +1.1K |
| 11/01/26 (Sun) | 15 | 15 | — |
| Lifetime daily avg (47d since launch) | — | — | +2.2K/d |
It all starts in a cramped little room with a flickering lamp, a squeaky chair, and a computer that overheats just from opening the editor. Write code, ship your first buggy games, and learn from every flop. With each hit, your office grows: shiny monitors, a team of geniuses, your own floor in a skyscraper. At the top, build a gaming empire that buys up rivals one by one until the whole market is yours!