Measured: an average of 49 online over 4d, about 35K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Updated 11/05/26, 05:30 UTC. Online since the update: −61.8% against the hour before it.
Over the last 7 days the game averages ~6.3K visits/day compared with 11.66K/day across 46 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 05:30 UTC | ReleaseRoblox place update | 17 | 6.5 −61.8% | waiting for 24h |
| 11/03/26, 03:24 UTC | ReleaseRoblox place update | — | 16 | 20.5 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 40 | 65 | +2.2K |
| 11/04/26 (Wed) | 36 | 55 | +6.2K |
| 11/03/26 (Tue) | 21 | 25 | +6.5K |
| 11/02/26 (Mon) | 55 | 91 | +6.3K |
| 11/01/26 (Sun) | 84 | 90 | — |
| 10/28/26 (Wed) | 4 | 4 | — |
| Lifetime daily avg (46d since launch) | — | — | +11.66K/d |
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