Measured: an average of 18 online over 4d, about 13K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Down 84.6% since this time yesterday
Updated 11/05/26, 06:05 UTC — too early to measure the effect.
This game −84.6% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~2.9K visits/day compared with 1K/day across 44 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 06:05 UTC | ReleaseRoblox place update | 9 | — | — |
| 11/04/26, 06:55 UTC | ReleaseRoblox place update | — | 13 | 14.7 |
| 11/03/26, 05:34 UTC | ReleaseRoblox place update | — | 7 | 7 |
| 11/02/26, 05:17 UTC | ReleaseRoblox place update | — | 11 | 11 |
| 11/01/26, 17:30 UTC | ReleaseRoblox place update | — | 36 | 23.5 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 14 | 22 | +658 |
| 11/04/26 (Wed) | 16 | 20 | +4.3K |
| 11/03/26 (Tue) | 7 | 7 | +957 |
| 11/02/26 (Mon) | 11 | 11 | +3.5K |
| 11/01/26 (Sun) | 36 | 36 | — |
| 10/28/26 (Wed) | 10 | 10 | — |
| Lifetime daily avg (44d since launch) | — | — | +1K/d |
Hatch a monster egg, ride your Kaiju and smash the city until you tower over the skyscrapers! Grow a Kaiju is a giant monster game of city destruction and monster evolution. 🥚 HATCH dragons, storm raptors, sea serpents, rock golems and more. 🏙️ SMASH: bite cars, flatten houses and topple towers. Every smash makes you grow. 📈 EVOLVE through six forms: Hatchling, Stomper, Brute, Colossus, Titanborn and Kaiju. 🔥 SKILLS: Fire Breath, Water Cannon, Ground Pound and more. Fill your Rampage and unleas