Measured: an average of 30 online over 4d, about 22K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Updated 11/05/26, 08:16 UTC — too early to measure the effect.
Over the last 7 days the game averages ~3.1K visits/day compared with 1.3K/day across 44 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 08:16 UTC | ReleaseRoblox place update | 40 | — | — |
| 11/05/26, 00:17 UTC | ReleaseRoblox place update | 28 | 28.3 +1.2% | waiting for 24h |
| 11/04/26, 22:11 UTC | ReleaseRoblox place update | 35 | 28 −20% | waiting for 24h |
| 11/04/26, 19:24 UTC | ReleaseRoblox place update | — | 36 | waiting for 24h |
| 11/02/26, 15:00 UTC | ReleaseRoblox place update | — | — | 26.5 |
| 11/02/26, 06:20 UTC | ReleaseRoblox place update | — | 19 | 20.5 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 37 | 50 | +1.3K |
| 11/04/26 (Wed) | 34 | 37 | +4.1K |
| 11/03/26 (Tue) | 36 | 40 | +3K |
| 11/02/26 (Mon) | 21 | 22 | +2.3K |
| 11/01/26 (Sun) | 30 | 30 | — |
| 10/28/26 (Wed) | 9 | 9 | — |
| Lifetime daily avg (44d since launch) | — | — | +1.3K/d |
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