Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~1.2K visits/day compared with 3.9K/day across 42 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/28/26, 20:55 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 3 | 7 | +607 |
| 11/04/26 (Wed) | 2 | 2 | +1.4K |
| 11/03/26 (Tue) | 1 | 1 | +1.1K |
| 11/02/26 (Mon) | 3 | 3 | +1.1K |
| 11/01/26 (Sun) | 6 | 6 | — |
| 10/28/26 (Wed) | 2 | 2 | — |
| Lifetime daily avg (42d since launch) | — | — | +3.9K/d |
🏛️ Troy City Update New Game Feel, Revamped UI, Revamped Tutorial! Living lawns: the city’s gardens and lawns now have grass that sways in the wind and parts as you walk through it. A new arrival point: heroes now arrive on a marble, gold and lapis seal inlaid in the Agora. Tidier gardens: trees no longer grow out of the hedges. Faster servers: new servers open noticeably faster. Less flicker: far fewer surfaces in the city shimmer or flicker.