Measured: an average of 424 online over 7d, about 310K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Up +9.2% since this time yesterday
Updated 11/05/26, 09:29 UTC — too early to measure the effect.
Against the market: this game +9.2% while all tracked games −8.6%.
Over the last 7 days the game averages ~35.56K visits/day compared with 11.24K/day across 31 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 09:29 UTC | ReleaseRoblox place update | 137 | — | — |
| 11/05/26, 08:51 UTC | ReleaseRoblox place update | 135 | — | — |
| 11/05/26, 08:22 UTC | ReleaseRoblox place update | 131 | — | — |
| 11/05/26, 07:58 UTC | ReleaseRoblox place update | 143 | — | — |
| 11/05/26, 06:36 UTC | ReleaseRoblox place update | 199 | — | — |
| 11/05/26, 06:28 UTC | ReleaseRoblox place update | 217 | 140.3 −35.3% | waiting for 24h |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 317 | 456 | +9.8K |
| 11/04/26 (Wed) | 330 | 563 | +22.24K |
| 11/03/26 (Tue) | 416 | 734 | +30.39K |
| 11/02/26 (Mon) | 551 | 1,113 | +44.18K |
| 11/01/26 (Sun) | 705 | 1,071 | +66.34K |
| 10/31/26 (Sat) | 386 | 514 | +13.94K |
| 10/30/26 (Fri) | 494 | 494 | +36.3K |
| 10/29/26 (Thu) | 87 | 87 | — |
| Lifetime daily avg (31d since launch) | — | — | +11.24K/d |
You had the unfortunate luck of running into Broly at the hospital. Now there’s only one goal: SURVIVE. Run. Jump. Hide. Use the hospital to your advantage and do whatever it takes to stay alive while Broly hunts you down. Can you survive for 5 minutes?