Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~5.4K visits/day compared with 8.8K/day across 25 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/27/26, 18:49 UTC | ReleaseRoblox place update | 54 | — | 31 −42.6% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 4 | 7 | +340 |
| 11/04/26 (Wed) | 2 | 2 | +1.8K |
| 11/03/26 (Tue) | 2 | 2 | +1.6K |
| 11/02/26 (Mon) | 5 | 5 | +2.4K |
| 11/01/26 (Sun) | 7 | 7 | — |
| 10/28/26 (Wed) | 31 | 31 | +15.67K |
| 10/27/26 (Tue) | 58 | 62 | — |
| Lifetime daily avg (25d since launch) | — | — | +8.8K/d |
KILLSHOT — time moves only when you move. Stand still and the world freezes. Bullets hang in the air, enemies stop mid-step, and every move you make is a decision. Dodge between slow-motion bullets, grab weapons out of enemy hands, throw anything you can find, slice bullets out of the air with a katana and shatter every crystal enemy before they shatter you. One hit and you're done. Clear the level and watch your run play back at full speed. ◆ VR SUPPORTED! Dodge, punch, block and throw with