Measured: an average of 56 online over 5d, about 40K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~5.2K visits/day compared with 25.3K/day across 21 days since release.
Last counted
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/01/26, 16:14 UTC | ReleaseRoblox place update | 84 | 113 +34.5% | 65.6 −21.9% |
| 10/30/26, 20:24 UTC | ReleaseRoblox place update | — | 149 | 149 |
🔴 Do you have what it takes to win at Dodgeball Frenzy? Runners race across the court while throwers try to knock them out. Last one standing wins! Gain new abilities and special effects to upgrade your experience! 🎮 CONTROLS (PC / Controller) DASH: Space / A SLIDE: C / B EMOTE: G / D-Pad Up 📱 Mobile: Tap the buttons on screen! PT2 HALLOWEEN IS OUT!
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 16 | 27 | +983 |
| 11/04/26 (Wed) | 14 | 21 | +3.7K |
| 11/03/26 (Tue) | 26 | 33 | +4.7K |
| 11/02/26 (Mon) | 44 | 56 | +7.2K |
| 11/01/26 (Sun) | 91 | 113 | — |
| 10/30/26 (Fri) | 103 | 149 | — |
| 10/28/26 (Wed) | 95 | 95 | — |
| Lifetime daily avg (21d since launch) | — | — | +25.3K/d |
🔴 Do you have what it takes to win at Dodgeball Frenzy? Runners race across the court while throwers try to knock them out. Last one standing wins! Gain new abilities and special effects to upgrade your experience! 🎮 CONTROLS (PC / Controller) DASH: Space / A SLIDE: C / B EMOTE: G / D-Pad Up 📱 Mobile: Tap the buttons on screen! PT2 HALLOWEEN IS OUT!