Measured: an average of 11 online over 4d, about 7.9K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Down 50% since this time yesterday
Updated 11/05/26, 00:12 UTC. Online since the update: +150% against the hour before it.
This game −50% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~4.7K visits/day compared with 3.4K/day across 20 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 00:12 UTC | ReleaseRoblox place update | 9 | 22.5 +150% | waiting for 24h |
| 11/04/26, 23:48 UTC | ReleaseRoblox place update | 21 | 27 +28.6% | waiting for 24h |
| 11/04/26, 18:39 UTC | ReleaseRoblox place update | — | 13 | waiting for 24h |
| 11/04/26, 09:09 UTC | ReleaseRoblox place update | — | — | — |
| 11/03/26, 04:04 UTC | ReleaseRoblox place update | — | — | 6 |
| 11/02/26, 21:01 UTC | ReleaseRoblox place update | — | — | 6 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 14 | 27 | +1.3K |
| 11/04/26 (Wed) | 13 | 21 | +6.6K |
| 11/03/26 (Tue) | 6 | 6 | +1K |
| 11/02/26 (Mon) | 18 | 18 | +6.4K |
| 11/01/26 (Sun) | 7 | 7 | — |
| 10/28/26 (Wed) | 14 | 14 | — |
| Lifetime daily avg (20d since launch) | — | — | +3.4K/d |
Run and press the buttons around the maps to unlock the exits and escape the chaser! This game is like a fast-paced version of Flee the Facility. It doesn't have much other than just the core mechanics. The maps are very bland, and are subject to change in the future. Thank you for playing the game in its early stages. Feedback is appreciated! 💖 CONTROLS Shift: Sprint | C: Crawl / Slide | Space: Jump / Wall jump E: Interact | F: Drop | G: Emote | Click: Swing (Chaser)
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