Measured: an average of 575 online over 2d, about 414K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: a full shop, so ×0.5 / ×1.2 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Avatar: R15 only
Up +63.8% since this time yesterday
Updated 11/05/26, 02:32 UTC — too early to measure the effect.
This game +63.8% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~104.48K visits/day compared with 26.3K/day across 17 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 02:32 UTC | ReleaseRoblox place update | 852 | — | — |
| 11/05/26, 02:04 UTC | ReleaseRoblox place update | 965 | — | — |
| 11/05/26, 01:44 UTC | ReleaseRoblox place update | 962 | — | — |
| 11/05/26, 01:24 UTC | ReleaseRoblox place update | 982 | — | — |
| 11/05/26, 00:59 UTC | ReleaseRoblox place update | 1K | — | — |
| 11/04/26, 23:49 UTC | ReleaseRoblox place update | 1.4K | — | — |
| 10/21/26 | Game PassLighting editor (R$ 39) | — | — | R$ 39 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 986 | 1,028 | +20.11K |
| 11/04/26 (Wed) | 700 | 1,379 | +104.48K |
| 11/03/26 (Tue) | 450 | 908 | — |
| Lifetime daily avg (17d since launch) | — | — | +26.3K/d |
Realistic ragdoll dummies that react to everything you do. Shoot them, blow them up, hit them with cars and trains, and watch them stumble, fold and crumple. No two falls are the same. 🔫 Lots of weapons, unlock them all for free by playing 💥 Crazy events: Nuke, Black Hole, Zero-G, Meteors and more 🎬 Slow-mo replay of every hit 🎁 Free gifts while you play 👍 Like and join the group for a free reward!
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