Measured: an average of 39 online over 4d, about 28K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Updated 11/04/26, 10:24 UTC — too early to measure the effect.
Over the last 7 days the game averages ~4.4K visits/day compared with 3.5K/day across 16 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 10:24 UTC | ReleaseRoblox place update | 13 | — | — |
| 10/31/26, 13:26 UTC | ReleaseRoblox place update | — | — | — |
Step into the ring in a boxing game built to feel real. Slip, block and counter. Throw jabs, hooks, uppercuts, overhands and body shots. Every punch has weight, a clean shot can drop anyone, and every knockout plays back in slow motion. CAREER MODE: 16 fights from amateur to world champion, with four belts to win and prize gloves on the way. RANKED: climb from Bronze to Champion. THE GYM: walk i
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 26 | 40 | +1.9K |
| 11/04/26 (Wed) | 28 | 38 | +5.7K |
| 11/03/26 (Tue) | 31 | 43 | +4.6K |
| 11/02/26 (Mon) | 26 | 43 | +3.1K |
| 11/01/26 (Sun) | 71 | 71 | — |
| 10/28/26 (Wed) | 7 | 7 | — |
| Lifetime daily avg (16d since launch) | — | — | +3.5K/d |
Step into the ring in a boxing game built to feel real. Slip, block and counter. Throw jabs, hooks, uppercuts, overhands and body shots. Every punch has weight, a clean shot can drop anyone, and every knockout plays back in slow motion. CAREER MODE: 16 fights from amateur to world champion, with four belts to win and prize gloves on the way. RANKED: climb from Bronze to Champion. THE GYM: walk into any of 12 rings and fight whoever is there. The two gold rings are ranked. PLAY A FRIEND: call o