Measured: an average of 47 online over 5d, about 34K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Updated 11/04/26, 22:54 UTC. Online since the update: −16.7% against the hour before it.
Over the last 7 days the game averages ~22.76K visits/day compared with 13.42K/day across 14 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 22:54 UTC | ReleaseRoblox place update | 28 | 23.3 −16.7% | waiting for 24h |
| 11/04/26, 22:15 UTC | ReleaseRoblox place update | 49 | 23.3 −52.4% | waiting for 24h |
| 11/03/26, 19:44 UTC | ReleaseRoblox place update | 57 | 60 +5.3% | 56.6 −0.7% |
| 11/03/26, 15:31 UTC | ReleaseRoblox place update | 54 | 59.5 +10.2% | 58.8 +9% |
| 11/03/26, 13:15 UTC | ReleaseRoblox place update | — | 58 | 58.1 |
| 11/03/26, 03:04 UTC | ReleaseRoblox place update | 41 | 45 +9.8% | 56.1 +36.9% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 19 | 31 | +4.5K |
| 11/04/26 (Wed) | 46 | 67 | +22.67K |
| 11/03/26 (Tue) | 56 | 62 | +22.9K |
| 11/02/26 (Mon) | 49 | 69 | +22.72K |
| 11/01/26 (Sun) | 44 | 57 | — |
| 10/30/26 (Fri) | 38 | 38 | — |
| Lifetime daily avg (14d since launch) | — | — | +13.42K/d |
🧟 Zombie Rush The apocalypse has started. You take refuge in a tower, but now you’re trapped. There’s only one way out: ⬆️ Climb the entire tower 🚁 Reach the helicopter at the top 🛟 Escape before it’s too late Or... 🧟 Get infected ☣️ Hunt the survivors 🩸 Infect everyone before they reach the top Survive or spread the infection.