Measured: an average of 402 online over 2d, about 290K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: a full shop, so ×0.5 / ×1.2 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Avatar: R15 only
Last counted
Up +7.9% since this time yesterday
Updated 11/04/26, 20:51 UTC. Online since the update: −6.4% against the hour before it.
Against the market: this game +7.9% while all tracked games −8.3%.
Over the last 7 days the game averages ~47.32K visits/day compared with 24.92K/day across 5 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 20:51 UTC | ReleaseRoblox place update | 547 | 512 −6.4% | waiting for 24h |
| 11/04/26, 17:15 UTC | ReleaseRoblox place update | 540 | 542.7 +0.5% | waiting for 24h |
| 11/04/26, 16:43 UTC | ReleaseRoblox place update | 510 | 562.3 +10.3% | waiting for 24h |
| 11/04/26, 15:46 UTC | ReleaseRoblox place update | 491 | 560 +14.1% | waiting for 24h |
| 11/04/26, 14:34 UTC | ReleaseRoblox place update | 502 | 548.7 +9.3% | waiting for 24h |
| 11/04/26, 13:34 UTC | ReleaseRoblox place update | 510 | 513.7 +0.7% | waiting for 24h |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 407 | 624 | +21.08K |
| 11/04/26 (Wed) | 438 | 596 | +47.32K |
| 11/03/26 (Tue) | 365 | 504 | — |
| Lifetime daily avg (5d since launch) | — | — | +24.92K/d |
💥 Every dummy is a real physics body. Hit it, throw it, blow it up and watch what happens. They stumble, beg, fight back and fall the way they were hit. Limbs come off, and no two falls look the same. 🔫 23 WEAPONS Sniper, shotgun, chainsaw, sledgehammer, flamethrower, minigun, rocket launcher, gravity gun and a black hole 💉 14 SYRINGES Zombies that bite, ragdolls that explode, ragdolls that blow up like balloons, and a pink one nobody understands 🚗 DRIVE CARS Crash them, or get in and watch