Last counted
The comparison appears once we have a count from this hour yesterday.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 18:35 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 1 | 1 | — |
| Lifetime daily avg (4d since launch) | — | — | +108/d |
⚔️ Grounded medieval combat where every swing has weight. Aim each blow, read your opponent's guard and win on timing, not button mashing. 🗡️ COMBAT • Swing from any direction - hold for a heavy blow • Block, and block just as a hit lands to parry • Kick through raised shields, shield bash, dodge and watch your stamina • Wounds slow you and bleeding wears you down - bandage up between fights • In team fights, a fallen ally can be helped back up 🛡️ 18 CLASSES, from Peasant Levy to Warlord Sword