Measured: an average of 20 online over 4d, about 14K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Updated 11/04/26, 01:40 UTC — too early to measure the effect.
Over the last 7 days the game averages ~1.3K visits/day compared with 5.5K/day across 2448 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 01:40 UTC | ReleaseRoblox place update | — | — | 12.2 |
| 10/29/26, 22:45 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 14 | 24 | +369 |
| 11/04/26 (Wed) | 12 | 14 | +1.4K |
| 11/03/26 (Tue) | 14 | 18 | +1.1K |
| 11/02/26 (Mon) | 13 | 14 | +1.5K |
| 11/01/26 (Sun) | 39 | 39 | — |
| 10/28/26 (Wed) | 42 | 42 | — |
| Lifetime daily avg (2448d since launch) | — | — | +5.5K/d |
Version 0.8.5 https://devforum.roblox.com/t/defend-the-train-changelog/4961655 Defend The Train is a game about defending a moving train from incoming waves of enemies using 3 classes that each have their own role. The game will go on forever until the train blows up or if all players die in a wave with the game getting progressively more difficult the longer it goes on for. This game was originally created by gombob in 2011 with the remake being made by redmiint8 to return the game into a pl