Measured: an average of 35 online over 4d, about 25K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~5.6K visits/day compared with 98.51K/day across 5926 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 05/12/26, 21:43 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 28 | 52 | +2K |
| 11/04/26 (Wed) | 28 | 30 | +7.7K |
| 11/03/26 (Tue) | 30 | 46 | +5.3K |
| 11/02/26 (Mon) | 28 | 46 | +3.9K |
| 11/01/26 (Sun) | 54 | 55 | — |
| 10/28/26 (Wed) | 5 | 5 | — |
| Lifetime daily avg (5926d since launch) | — | — | +98.51K/d |
Locked in a flooding facility, you and your team must work together to push buttons, find the way out, crack the code and escape before the flood takes you! Flood Escape Classic started development in September 2011, and is what kickstarted the Flood Escape series. FEC persisted through many of Roblox's fundamental changes; Mobile Support, Dynamic Lighting, Filtering Enabled and many more. While the game doesn't get updated often now due to focus on FE2, FEC's continued community and player c