Measured: an average of 60 online over 4d, about 43K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Updated 11/05/26, 00:56 UTC. Online since the update: +10% against the hour before it.
Over the last 7 days the game averages ~5.7K visits/day compared with 34.85K/day across 2276 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 00:56 UTC | ReleaseRoblox place update | 40 | 44 +10% | waiting for 24h |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 37 | 54 | +1.6K |
| 11/04/26 (Wed) | 42 | 43 | +4.9K |
| 11/03/26 (Tue) | 55 | 63 | +5.5K |
| 11/02/26 (Mon) | 58 | 81 | +6.5K |
| 11/01/26 (Sun) | 86 | 95 | — |
| 10/28/26 (Wed) | 42 | 42 | — |
| Lifetime daily avg (2276d since launch) | — | — | +34.85K/d |
Critical Tower Defense is a strategic tower defense game inspired by Critical Strike. (Not Affiliated) Build optimized loadouts, adapt to map mechanics, and clear increasingly demanding waves across multiple modes and maps. (Music may be copyrighted). v1.0.1 Currently not developed by jirattthee (though still being worked on by others.)