Measured: an average of 136 online over 4d, about 98K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Down 5.6% since this time yesterday
Updated 11/04/26, 07:26 UTC. Online since the update: +33.2% against the hour before it.
This game −5.6% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~13.3K visits/day compared with 3.7K/day across 2198 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 07:26 UTC | ReleaseRoblox place update | 84 | 124 +47.6% | 111.9 +33.2% |
| 11/04/26, 05:02 UTC | ReleaseRoblox place update | 94 | 84 −10.6% | 113.6 +20.8% |
| 11/04/26, 02:17 UTC | ReleaseRoblox place update | 116 | 94 −19% | 116.2 +0.1% |
| 11/03/26, 15:30 UTC | ReleaseRoblox place update | 166 | 99 −40.4% | 113.4 −31.7% |
| 11/02/26, 04:23 UTC | ReleaseRoblox place update | 163 | 120 −26.4% | 145 −11% |
| 10/31/26, 20:05 UTC | ReleaseRoblox place update | — | — | 164.7 |
Large team warfare, destructible maps with character and class customization.
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 105 | 139 | +4.7K |
| 11/04/26 (Wed) | 113 | 167 | +13.66K |
| 11/03/26 (Tue) | 115 | 166 | +11.33K |
| 11/02/26 (Mon) | 155 | 227 | +14.91K |
| 11/01/26 (Sun) | 160 | 179 | — |
| 10/28/26 (Wed) | 62 | 62 | — |
| Lifetime daily avg (2198d since launch) | — | — | +3.7K/d |
Large team warfare, destructible maps with character and class customization.