Measured: an average of 310 online over 6d, about 220K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Down 21.5% since this time yesterday
This game −21.5% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~50.67K visits/day compared with 141.39K/day across 2052 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/20/25, 17:53 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 234 | 326 | +18.3K |
| 11/04/26 (Wed) | 288 | 451 | +46.64K |
| 11/03/26 (Tue) | 314 | 441 | +63.88K |
| 11/02/26 (Mon) | 356 | 510 | +58.99K |
| 11/01/26 (Sun) | 421 | 512 | — |
| 10/30/26 (Fri) | 289 | 364 | +55.73K |
| 10/29/26 (Thu) | 189 | 302 | +21.61K |
| 10/28/26 (Wed) | 279 | 374 | +57.2K |
| 10/27/26 (Tue) | 275 | 305 | — |
| Lifetime daily avg (2052d since launch) | — | — | +141.39K/d |
Testing out Roblox's rope physics with a rope bridge. You can use explosives on it, run across it, or maybe set off a time bomb and try to run to the other side in time. That would be fun.
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