Measured: an average of 10 online over 4d, about 7.4K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Down 30.8% since this time yesterday
This game −30.8% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~674.7 visits/day compared with 251/day across 2019 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 09/30/26, 16:10 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 9 | 12 | +200 |
| 11/04/26 (Wed) | 10 | 13 | +1K |
| 11/03/26 (Tue) | 7 | 7 | +690 |
| 11/02/26 (Mon) | 4 | 4 | +296 |
| 11/01/26 (Sun) | 20 | 20 | — |
| 10/28/26 (Wed) | 9 | 9 | — |
| Lifetime daily avg (2019d since launch) | — | — | +251/d |
Welcome to Difficulty Button Incremental! This game is a Difficulty Button Sims, combined with other elements from other incremental, like proper reset layers, automations and many more! You can try the game out! Note that this game is still beta so bugs can occurs and not all content is out. Update 4.1 - v0.4.1 New Content: -Extend Skill Tree Changes:: -A lot of rebalance -Rearrange Automation progression. (Should be easier overall) -Fix a lot of bugs -Change the game lighting to match with
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