Measured: an average of 10 online over 4d, about 7.2K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Down 40% since this time yesterday
This game −40% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~1.4K visits/day compared with 25.16K/day across 1992 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/02/26, 15:02 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 8 | 9 | +403 |
| 11/04/26 (Wed) | 11 | 15 | +2.3K |
| 11/03/26 (Tue) | 5 | 5 | +1.4K |
| 11/02/26 (Mon) | 7 | 7 | +632 |
| 11/01/26 (Sun) | 17 | 17 | — |
| 10/28/26 (Wed) | 13 | 13 | — |
| Lifetime daily avg (1992d since launch) | — | — | +25.16K/d |
[👾] A tower defense game based off Undertale/Deltarune [🔪] In UTTD you will fight with and against monsters from the underground with the objective of defending your base from various waves of enemies and recruiting new monsters to advance to harder zones [💀] Each monster has its own attacks and stats and some of them will acquire special abilities when leveled up [🤍] Your character has a different skill tree depending on the type of your soul, which you can upgrade to improve your playstyle