Measured: an average of 15 online over 4d, about 11K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~481.3 visits/day compared with 746/day across 1919 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/02/26, 18:11 UTC | ReleaseRoblox place update | — | — | 5 |
| 10/31/26, 19:41 UTC | ReleaseRoblox place update | — | — | 29 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 18 | 24 | +154 |
| 11/04/26 (Wed) | 18 | 23 | +642 |
| 11/03/26 (Tue) | 5 | 5 | +467 |
| 11/02/26 (Mon) | 9 | 9 | +335 |
| 11/01/26 (Sun) | 29 | 29 | — |
| 10/28/26 (Wed) | 6 | 6 | — |
| Lifetime daily avg (1919d since launch) | — | — | +746/d |
This is a procedural voxel grid mining game focusing on exploring the depths, obtaining ores, upgrading your base, acquiring new pickaxes, and fighting enemies. Exploring the map and different realms is also a large part of the game. Credits are in-game. UPDATE (October 11th, 2026): + Unobtainium transmutation system += Ore Index has designer credits (Not all have been added yet) += Added discovered and unlocked counters to the Ore Index rest of the changes are ingame