Measured: an average of 35 online over 4d, about 25K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Updated 11/03/26, 15:39 UTC. Online since the update: +175% against the hour before it.
Over the last 7 days the game averages ~3.8K visits/day compared with 86.81K/day across 5409 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/03/26, 15:39 UTC | ReleaseRoblox place update | 10 | — | 27.5 +175% |
| 11/03/26, 14:00 UTC | ReleaseRoblox place update | — | 10 | 20.5 |
| 11/01/26, 12:38 UTC | ReleaseRoblox place update | — | 29 | 49 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 33 | 43 | +1.4K |
| 11/04/26 (Wed) | 28 | 38 | +4.6K |
| 11/03/26 (Tue) | 19 | 27 | +3.8K |
| 11/02/26 (Mon) | 41 | 51 | +2.9K |
| 11/01/26 (Sun) | 50 | 64 | — |
| 10/27/26 (Tue) | 21 | 21 | — |
| Lifetime daily avg (5409d since launch) | — | — | +86.81K/d |
Check out Blox Hunt's sequel, Hide N' Find! https://www.roblox.com/games/4653158113/Hide-N-Find Blox Hunt is a hide and seek style game with a twist: you become objects to hide in with the surroundings. Players are randomly selected to become Hiders and Seekers. The Hiders must blend in with the environment in order to avoid capture from the Seekers. If caught, they become a Seeker. The game ends if every Hider becomes a Seeker or the time runs out. Background music from PlayOnLoop. Licensed
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