Measured: an average of 63 online over 4d, about 45K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Updated 11/04/26, 09:21 UTC — too early to measure the effect.
Over the last 7 days the game averages ~6.3K visits/day compared with 2.2K/day across 1454 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 09:21 UTC | ReleaseRoblox place update | — | 61 | waiting for 24h |
| 11/02/26, 10:39 UTC | ReleaseRoblox place update | 55 | 68 +23.6% | 61 +10.9% |
| 11/01/26, 12:47 UTC | ReleaseRoblox place update | — | — | 76 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 42 | 66 | +2K |
| 11/04/26 (Wed) | 54 | 65 | +6.5K |
| 11/03/26 (Tue) | 50 | 51 | +6.2K |
| 11/02/26 (Mon) | 62 | 76 | +6.2K |
| 11/01/26 (Sun) | 86 | 120 | — |
| 10/28/26 (Wed) | 56 | 56 | — |
| Lifetime daily avg (1454d since launch) | — | — | +2.2K/d |
Merge Project is an endless wave defense game that focuses on automation, tower defense and boss fighting. Research parts to learn new recipes. Use Mergers to automatically merge parts, Itemducts to move items around, and Turrets to defend your Spawn from the enemies. Unlock new Tiers by defeating bosses, obtain Badges and climb the Leaderboards! There's also the Team Deathmatch gamemode if you'd prefer a PvP experience. ⚠️ Saving and Sandbox mode are only available in Private PvE servers ⚠️ Ba
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