Measured: an average of 126 online over 4d, about 90K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~9.2K visits/day compared with 7.8K/day across 1441 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/25/26, 12:55 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 97 | 164 | +2.9K |
| 11/04/26 (Wed) | 86 | 118 | +8.3K |
| 11/03/26 (Tue) | 86 | 153 | +8.6K |
| 11/02/26 (Mon) | 126 | 212 | +10.65K |
| 11/01/26 (Sun) | 204 | 243 | — |
| 10/28/26 (Wed) | 67 | 67 | — |
| Lifetime daily avg (1441d since launch) | — | — | +7.8K/d |
(Solo-developed) A randomizer game with destruction physics, events and full-on bossfights Controls: E & Q – (With weapon wielded) Primary and secondary abilities G – Emote M – Menu --Inspired by Item Asylum-- --Credits are ingame--