Measured: an average of 57 online over 4d, about 41K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~8.8K visits/day compared with 4.5K/day across 1267 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/07/26, 18:47 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 52 | 86 | +3.1K |
| 11/04/26 (Wed) | 70 | 155 | +11.04K |
| 11/03/26 (Tue) | 48 | 75 | +7.1K |
| 11/02/26 (Mon) | 46 | 56 | +8.2K |
| 11/01/26 (Sun) | 64 | 72 | — |
| 10/28/26 (Wed) | 24 | 24 | — |
| Lifetime daily avg (1267d since launch) | — | — | +4.5K/d |
As typical a salvage diver, your job is simple, you go to the diving site, you pick up scrap, and you return back to land where you sell them. However after landing a job at a marine facility, your expertise is tested. Thalassophobia is a game about 2-3 expert salvage divers who work for a marine research facility that sends them to dangerous locations to acquire samples for research, and to charter underwater locations. (Developers' note: Development is paused temporarily as per our yearly tr
Last counted