Measured: an average of 38 online over 4d, about 27K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Updated 11/05/26, 05:36 UTC. Online since the update: −35.6% against the hour before it.
Over the last 7 days the game averages ~1.8K visits/day compared with 1.8K/day across 1244 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 05:36 UTC | ReleaseRoblox place update | 29 | 18.7 −35.6% | waiting for 24h |
| 11/05/26, 04:59 UTC | ReleaseRoblox place update | 27 | 24.7 −8.6% | waiting for 24h |
| 11/05/26, 02:05 UTC | ReleaseRoblox place update | 31 | 30.3 −2.2% | waiting for 24h |
| 11/05/26, 00:04 UTC | ReleaseRoblox place update | 33 | 32.7 −1% | waiting for 24h |
| 11/04/26, 23:10 UTC | ReleaseRoblox place update | 33 | 31 −6.1% | waiting for 24h |
| 11/04/26, 22:15 UTC | ReleaseRoblox place update | 36 | 31.3 −13% | waiting for 24h |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 27 | 35 | +543 |
| 11/04/26 (Wed) | 32 | 36 | +2K |
| 11/03/26 (Tue) | 35 | 42 | +1.6K |
| 11/02/26 (Mon) | 34 | 43 | +1.8K |
| 11/01/26 (Sun) | 49 | 49 | — |
| 10/28/26 (Wed) | 30 | 30 | — |
| Lifetime daily avg (1244d since launch) | — | — | +1.8K/d |
In the Starlit Isles, the sun rises. It just doesn't stay long. Command everything from humble sail ships to Ships of the Line, armored ironclads, and deadly Pre-Dreadnoughts across a vast archipelago in a world where the Age of Sail collides with the Age of Iron. Trade rare resources, hunt pirates, wage faction wars, or carve your own legend across an ocean that never forgives the weak. Choose your path: - Control vital trade routes as a merchant - Terrorize the seas as a feared outlaw captai