Measured: an average of 16 online over 4d, about 11K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Up +8.3% since this time yesterday
Against the market: this game +8.3% while all tracked games −8.7%.
Over the last 7 days the game averages ~253.3 visits/day compared with 5.1K/day across 1125 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/20/26, 08:18 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 15 | 23 | +99 |
| 11/04/26 (Wed) | 15 | 17 | +254 |
| 11/03/26 (Tue) | 15 | 15 | +261 |
| 11/02/26 (Mon) | 17 | 17 | +245 |
| 11/01/26 (Sun) | 16 | 16 | — |
| 10/28/26 (Wed) | 5 | 5 | — |
| Lifetime daily avg (1125d since launch) | — | — | +5.1K/d |
Elemental Grounds is a unique style fighting game with heavy scaling, rarity and lore with 30+ abilities. Progression is based on rarity, stats and items, lore, also obtainment of cosmetics. Skills scale with 4 stats and level. Everything scales. 100,000+ unique shinies for every element. ♦️ Abilities: Earth, Water, Wind, Builder, Fire, Ice, Poison, Snow, Sand, Solar, Nature, Magma, Elementless, Gravity, Lightning, Light, Dark, Equinox, Time, Multielemental, Mechanization Forms ✦ Evolutions:
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