Measured: an average of 9 online over 5d, about 6.6K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Updated 11/05/26, 03:24 UTC. Online since the update: −33.3% against the hour before it.
Over the last 7 days the game averages ~1.6K visits/day compared with 2.2K/day across 1103 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 03:24 UTC | ReleaseRoblox place update | 6 | 4 −33.3% | waiting for 24h |
| 11/05/26, 01:22 UTC | ReleaseRoblox place update | 8 | 4 −50% | waiting for 24h |
| 11/04/26, 15:10 UTC | ReleaseRoblox place update | — | — | — |
| 11/03/26, 00:32 UTC | ReleaseRoblox place update | — | — | 4 |
| 11/01/26, 23:19 UTC | ReleaseRoblox place update | 21 | — | 3 −85.7% |
| 10/30/26, 18:12 UTC | ReleaseRoblox place update | — | — | 11.5 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 4 | 6 | +357 |
| 11/04/26 (Wed) | 6 | 8 | +2K |
| 11/03/26 (Tue) | 4 | 4 | +1.4K |
| 11/02/26 (Mon) | 3 | 3 | +856 |
| 11/01/26 (Sun) | 21 | 21 | +2K |
| 10/31/26 (Sat) | 12 | 19 | — |
| 10/28/26 (Wed) | 1 | 1 | — |
| Lifetime daily avg (1103d since launch) | — | — | +2.2K/d |
Welcome to The Day Before, an open-world survival MMO inspired by the universe of The Walking Dead. Years after the collapse, the infected are not the only ones left. The CRM operates by controlling territories, enforcing its authority, and carrying out operations whose true purpose few understand. Encountering them may mean protection… or an even greater danger. Don’t forget to leave a Like to support development. Your help keeps the project alive! While the infected lurk, survivors form cla